Define framework workflow #3
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leon-adsk/r2-boardgames-a#3
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Add some pseudocode to the chess example project to detail the usage of the framework.
How do we create pieces and the board? How do we define win conditions, turn order?
Note: This is just defining how to tell the framework what we want it to do, we'll worry about how it'll do those things (control flow, data structures, rendering, networking, etc.) in other issues.
see commit
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